Introduction

Quick Baker is an exceptional PBR texture-baking addon that brilliantly utilizes Blender's native baking operator for baking PBR, Mesh, Principled BSDF, and Cycles maps. It significantly enhances the Blender baking process for multiple objects with multiple materials, offering unparalleled efficiency. Capable of baking both high-to-low and low-to-low poly objects. It simplifies the baking process with an ingenious automatic cage setup. Designed with speed and ease-of-use in mind, Quick Baker stands out as the ultimate tool for your baking needs.

Why to choose Quick Baker?

Quick Baker vs Others

FeaturesQuick BakerOthers
Object Bake
High-to-Low Poly Bake
Single Texture Set
Multiple Texture Set
Auto Cage
Auto UDIM Bake
Channel Packing
Vertex Color for Material ID
Existing Texture Bake
Map Preview
Material Bake
Node Bake
UDIM Node Bake
Post Bake Options
50 Unique Maps
Map Presets
Bake Presets
Clean UI/UX

Object Bake

Bake single or multiple objects.

Baking PBR textures for single and multiple objects

High-to-Low Poly Bake

Bake high-to-low or low-to-low objects.

Baking high-poly detail onto low-poly model

Single Texture Set

Bake multiple objects and materials into single texture set.

Baking multiple objects into single texture set

Multiple Texture Set

Bake multiple objects and materials into separate texture set.

Baking multiple objects into separate texture sets

Auto Cage

Automatically create/adjust cage objects for high-to-low bake.

Automatically creating and adjusting cage for baking

Auto UDIM Bake

Automatically bake UDIM maps based on UV layout.

Automatically baking UDIM tiles based on UV layout

Channel Packing

Pack multiple maps into one image (ideal for game engines).

Packing multiple texture maps into RGB channels

Vertex Color for Material ID

Create vertex color for material id map.

Creating vertex color for material ID map

Existing Texture Bake

Bake on existing texture map.

Baking onto existing texture map

Map Preview

Preview maps before baking (e.g. AO, Curvature, etc).

Previewing ambient occlusion and curvature maps

Node Bake

Bake shader nodes into image.

Baking shader nodes into texture image

UDIM Node Bake

Bake shader nodes into image for UDIM object.

Baking shader nodes for UDIM object

50 Unique Maps

Bake 50 unique maps

Collection of 50 unique bake map types available

Limitations

Only works with Principled BSDF, Mix Shader, and Add Shader nodes.

If you encounter the Out of Memory error, you should lower the processes count to 1-2 in the Global Bake panel. The higher process count is useful when baking low-resolution maps (e.g. 1K).

Support

Join our Discord server to stay updated.

Other Addons

Other addons you might like.

Quick BakerMegascans Bridge v2Quick Measure v2Knife CircleQuick DecalQuick InterfaceCamera PreviewQuick ThemeQuick ReplaceBlender to UnityBlender to UnrealBlender to GodotBlender to Game Engine (Unity, Unreal & Godot) Bundle

Become an Affiliate

Interested in becoming an affiliate partner?

We are actively seeking individuals who are passionate about our products and are eager to spread the word. As an affiliate, you'll have the opportunity to earn a commission on sale that comes from your referrals. If this interests you, we'd love to hear from you. Please contact us on Discord to discuss this opportunity further. We look forward to the possibility of welcoming you to our affiliate program.

Discord DM: karan.b3dhub