Quick Baker is an exceptional PBR texture-baking addon that brilliantly utilizes Blender's native baking operator for baking PBR, Mesh, Principled BSDF, and Cycles maps. It significantly enhances the Blender baking process for multiple objects with multiple materials, offering unparalleled efficiency. Capable of baking both high-to-low and low-to-low poly objects. It simplifies the baking process with an ingenious automatic cage setup. Designed with speed and ease-of-use in mind, Quick Baker stands out as the ultimate tool for your baking needs.
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Quick Baker vs Others
Features | Quick Baker | Others |
---|---|---|
Object Bake | ✅ | ✅ |
High-to-Low Poly Bake | ✅ | ✅ |
Single Texture Set | ✅ | ⚠️ |
Multiple Texture Set | ✅ | ⚠️ |
Auto Cage | ✅ | ⚠️ |
Auto UDIM Bake | ✅ | ⚠️ |
Channel Packing | ✅ | ⚠️ |
Vertex Color for Material ID | ✅ | ⚠️ |
Existing Texture Bake | ✅ | ⚠️ |
Map Preview | ✅ | ⚠️ |
Material Bake | ✅ | ⚠️ |
Node Bake | ✅ | ⚠️ |
UDIM Node Bake | ✅ | ⚠️ |
Post Bake Options | ✅ | ⚠️ |
50 Unique Maps | ✅ | ⚠️ |
Map Presets | ✅ | ⚠️ |
Bake Presets | ✅ | ⚠️ |
Clean UI/UX | ✅ | ⚠️ |
Bake single or multiple objects.
Bake high-to-low or low-to-low objects.
Bake multiple objects and materials into single texture set.
Bake multiple objects and materials into separate texture set.
Automatically create/adjust cage objects for high-to-low bake.
Automatically bake UDIM maps based on UV layout.
Pack multiple maps into one image (ideal for game engines).
Create vertex color for material id map.
Bake on existing texture map.
Preview maps before baking (e.g. AO, Curvature, etc).
Bake shader nodes into image.
Bake shader nodes into image for UDIM object.
Bake 50 unique maps
Only works with Principled BSDF, Mix Shader, and Add Shader nodes.
If you encounter the Out of Memory error, you should lower the processes count to 1-2 in the Global Bake panel. The higher process count is useful when baking low-resolution maps (e.g. 1K).
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