Quick Measure is an incredibly intuitive yet powerful addon that empowers you to measure an object's length in any mode effortlessly. It supports multiple measurements, both with and without snap, and even offers the ability to save measurements. This addon is an essential tool for any 3D artist, architect, or game developer, promising to make your measuring process more efficient and streamlined.
Quick Measurements |
Saved Measurements |
Select Measurements |
Remove Measurements |
Separate Measurements |
Join Measurements |
Axis Restriction |
Measure Angle |
Lock to Vertices |
Blender Units Compatible |
Object Snap |
Grid Snap |
Preference Override |
How to use Quick Measure?
Hotkeys | Operations |
---|---|
Alt + LMB Drag | Measurement without saving. |
Alt + LMB | Multiple measurements without saving. |
Ctrl + Alt + LMB Drag | Measurement with snap and without saving. |
Ctrl + Alt + LMB | Multiple measurements with snap and without saving. |
Shift + Alt + LMB Drag | Measurement with saving. |
Shift + Alt + LMB | Multiple measurements with saving. |
Shift + Ctrl + Alt + LMB Drag | Measurement with snap and saving. |
Shift + Ctrl + Alt + LMB | Multiple measurements with snap and saving. |
Shift + Alt + X | Toggle the display of saved measurements. |
Alt + X | Remove the selected measurement. |
Ctrl + Alt + X | Remove all measurements. |
You can measure the length of an object by holding Alt and dragging the Left Mouse Button (LMB), but this action won't save the measurement.
To make multiple measurements without saving them, hold Alt and click the Left Mouse Button (LMB).
You can measure the length of an object by holding Shift and Alt, then dragging the Left Mouse Button (LMB). This action will save the measurement.
To make multiple measurements and save them, hold Shift and Alt, then click the Left Mouse Button (LMB).
You can select the measurements in the viewport.
You can remove the selected measurements with Alt + X.
You can separate the joined measurement points by holding Alt.
You can join the separate measurement points only when both measurement points are in the same position.
You can restrict the axis while moving the measurement points using X, Y, Z.
You can measure the angle similar to default Blender.
You can lock the measurement points to object vertices.
Works in the Edit Mode as well.
It's compatible with Blender units by default. You can override this in the preferences.
You need to toggle the measurements with Alt + Shift + X whenever you switch to different workspaces, e.g., Modeling, Shading, etc.
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