# Collider
Auto and custom collider to the selected object(s).
# Box
Collider will create based on the bounding box of the selection.
# Object mode
# Edit mode
- Select vertices to add box collider
# Custom SHIFT + LMB
NOTE
- Need custom box object(s).
- Select the custom box object(s).
- Select the object for which you want to make collider.
# Capsule
Collider will create based on the bounding box and depth of the selection.
# Object mode
# Edit mode
- Select vertices to add capsule collider
# Custom SHIFT + LMB
NOTE
- Need custom capsule object(s).
- Select the custom capsule object(s).
- Select the object for which you want to make collider.
# Sphere
Collider will create based on the bounding box of the selection.
# Object mode
# Edit mode
- Select vertices to add sphere collider
# Custom SHIFT + LMB
NOTE
- Need custom sphere(8 segment) object(s).
- Select the custom sphere object(s).
- Select the object for which you want to make collider.
# Cylinder
Collider will create based on the bounding box and depth of the selection.
# Object mode
# Redo
Change the cylinder collider segments for precision.
# Edit mode
- Select vertices to add cylinder collider
# Convex
Collider will create based on the selection.
# Object mode
V-HACD Enabled
# Edit mode
- Select vertices to add convex hull
# Custom SHIFT + LMB
NOTE
- Need custom convex object(s).
- Select the custom convex object(s).
- Select the object for which you want to make collider.