# Collider
Auto and custom collider to the selected object(s).

# Box
Collider will create based on the bounding box of the selection.
# Object mode

# Edit mode
- Select vertices to add box collider

# Custom SHIFT + LMB
NOTE
- Need custom box object(s).
- Select the custom box object(s).
- Select the object for which you want to make collider.

# Capsule
Collider will create based on the bounding box and depth of the selection.
# Object mode

# Edit mode
- Select vertices to add capsule collider

# Custom SHIFT + LMB
NOTE
- Need custom capsule object(s).
- Select the custom capsule object(s).
- Select the object for which you want to make collider.

# Sphere
Collider will create based on the bounding box of the selection.
# Object mode

# Edit mode
- Select vertices to add sphere collider

# Custom SHIFT + LMB
NOTE
- Need custom sphere(8 segment) object(s).
- Select the custom sphere object(s).
- Select the object for which you want to make collider.

# Cylinder
Collider will create based on the bounding box and depth of the selection.
# Object mode

# Redo
Change the cylinder collider segments for precision.

# Edit mode
- Select vertices to add cylinder collider

# Convex
Collider will create based on the selection.
# Object mode

V-HACD Enabled


# Edit mode
- Select vertices to add convex hull

# Custom SHIFT + LMB
NOTE
- Need custom convex object(s).
- Select the custom convex object(s).
- Select the object for which you want to make collider.
