Introduction

Blender-to-Godot is a Blender addon that exports objects, animations, collisions and components to Godot Engine. It is designed to be simple and easy to use. You can export your models to Godot Engine with just a few clicks. This addon is perfect for game developers, architects, and 3D artists who want to export their models to Godot Engine. Get Blender-to-Godot today and start exporting your models to Godot Engine with ease!

Why to choose Blender-to-Godot?

Blender-to-Godot vs Others

FeaturesBlender-to-GodotOthers
Object Export
Collection Export
Collision Export
Component Export
Animation Export
Rename Tool
Export to Godot
Export to Disk
Clean UI/UX

Collision

Add auto and custom collision.

Collision types panel in addon interface

Box

Box collision will create based on the bounding box of the selection.

Creating box collision from object bounds
Editing box collision in edit mode
Custom box collision from selected faces

Capsule

Capsule collision will create based on the bounding box and the depth of the selection.

Creating capsule collision from object bounds
Editing capsule collision in edit mode
Custom capsule collision from selected faces

Sphere

Sphere collision will create based on the bounding box of the selection.

Creating sphere collision from object bounds
Editing sphere collision in edit mode
Custom sphere collision from selected faces

Cylinder

Cylinder collision will create based on the bounding box and the depth of the selection.

Creating cylinder collision from object bounds
Editing cylinder collision in edit mode
Custom cylinder collision from selected faces

Convex

Convex collision will create based on the selection.

Creating convex collision from object mesh
Editing convex collision in edit mode
Custom convex collision from selected geometry
Automatic convex decomposition using V-HACD

Component

Create component such as Navmesh, Rigid body etc.

Component types panel in addon interface

Navmesh

Create navigation (-navmesh)

A mesh node with the -navmesh suffix will be converted to a navigation mesh. The original Mesh object will be removed at import-time.

Occluder

Create Occluder (-occonly)

If a mesh is imported with the -occ suffix an Occluder3D node will be created based on the geometry of the mesh, it does not replace the mesh. A mesh node with the -occonly suffix will be converted to an Occluder3D on import.

Rigid Body

Rigid Body (-rigid)

A mesh node with the -rigid suffix will be imported as a RigidBody3D.

Vehicle Body

Create a VehicleBody (-vehicle)

A mesh node with the -vehicle suffix will be imported as a child to a VehicleBody3D node.

Vehicle Wheel

Create a VehicleWheel (-wheel)

A mesh node with the -wheel suffix will be imported as a child to a VehicleWheel3D node.

Rename Tool

Rename object and its collisions.

Renaming objects with collisions automatically

Export

Export objects and collections to Godot or Disk.

- Add a folder path.
- Select the objects or collections.
- Hit export.

Exporting objects to Godot Engine with collisions and components

Support

Join our Discord server to stay updated.

Other Addons

Other addons you might like.

Quick BakerMegascans Bridge v2Quick Measure v2Knife CircleQuick DecalQuick InterfaceCamera PreviewQuick ThemeQuick ReplaceBlender to UnityBlender to UnrealBlender to GodotBlender to Game Engine (Unity, Unreal & Godot) Bundle

Become an Affiliate

Interested in becoming an affiliate partner?

We are actively seeking individuals who are passionate about our products and are eager to spread the word. As an affiliate, you'll have the opportunity to earn a commission on sale that comes from your referrals. If this interests you, we'd love to hear from you. Please contact us on Discord to discuss this opportunity further. We look forward to the possibility of welcoming you to our affiliate program.

Discord DM: karan.b3dhub