Blender-to-Godot is a Blender addon that exports objects, animations, collisions and components to Godot Engine. It is designed to be simple and easy to use. You can export your models to Godot Engine with just a few clicks. This addon is perfect for game developers, architects, and 3D artists who want to export their models to Godot Engine. Get Blender-to-Godot today and start exporting your models to Godot Engine with ease!
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Blender-to-Godot vs Others
Features | Blender-to-Godot | Others |
---|---|---|
Object Export | ✅ | ✅ |
Collection Export | ✅ | ⚠️ |
Collision Export | ✅ | ⚠️ |
Component Export | ✅ | ⚠️ |
Animation Export | ✅ | ⚠️ |
Rename Tool | ✅ | ⚠️ |
Export to Godot | ✅ | ⚠️ |
Export to Disk | ✅ | ⚠️ |
Clean UI/UX | ✅ | ⚠️ |
Add auto and custom collision.
Box collision will create based on the bounding box of the selection.
Capsule collision will create based on the bounding box and the depth of the selection.
Sphere collision will create based on the bounding box of the selection.
Cylinder collision will create based on the bounding box and the depth of the selection.
Convex collision will create based on the selection.
Create component such as Navmesh, Rigid body etc.
Create navigation (-navmesh)
A mesh node with the -navmesh suffix will be converted to a navigation mesh. The original Mesh object will be removed at import-time.
Create Occluder (-occonly)
If a mesh is imported with the -occ suffix an Occluder3D node will be created based on the geometry of the mesh, it does not replace the mesh. A mesh node with the -occonly suffix will be converted to an Occluder3D on import.
Create a VehicleBody (-vehicle)
A mesh node with the -vehicle suffix will be imported as a child to a VehicleBody3D node.
Create a VehicleWheel (-wheel)
A mesh node with the -wheel suffix will be imported as a child to a VehicleWheel3D node.
Rename object and its collisions.
Export objects and collections to Godot or Disk.
- Add a folder path.
- Select the objects or collections.
- Hit export.
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