Introduction

Blender-to-Godot is a Blender addon that exports objects, animations, collisions and components to Godot Engine. It is designed to be simple and easy to use. You can export your models to Godot Engine with just a few clicks. This addon is perfect for game developers, architects, and 3D artists who want to export their models to Godot Engine. Get Blender-to-Godot today and start exporting your models to Godot Engine with ease!

Launch Offer: 50% Off Until October 31

Why to choose Blender-to-Godot?

Blender-to-Godot vs Others

FeaturesBlender-to-GodotOthers
Object Export
Collection Export⚠️
Collision Export⚠️
Component Export⚠️
Animation Export⚠️
Rename Tool⚠️
Export to Godot⚠️
Export to Disk⚠️
Clean UI/UX⚠️

Collision

Add auto and custom collision.

Box

Box collision will create based on the bounding box of the selection.

Capsule

Capsule collision will create based on the bounding box and the depth of the selection.

Sphere

Sphere collision will create based on the bounding box of the selection.

Cylinder

Cylinder collision will create based on the bounding box and the depth of the selection.

Convex

Convex collision will create based on the selection.

Component

Create component such as Navmesh, Rigid body etc.

Navmesh

Create navigation (-navmesh)

A mesh node with the -navmesh suffix will be converted to a navigation mesh. The original Mesh object will be removed at import-time.

Occluder

Create Occluder (-occonly)

If a mesh is imported with the -occ suffix an Occluder3D node will be created based on the geometry of the mesh, it does not replace the mesh. A mesh node with the -occonly suffix will be converted to an Occluder3D on import.

Rigid Body

Rigid Body (-rigid)

A mesh node with the -rigid suffix will be imported as a RigidBody3D.

Vehicle Body

Create a VehicleBody (-vehicle)

A mesh node with the -vehicle suffix will be imported as a child to a VehicleBody3D node.

Vehicle Wheel

Create a VehicleWheel (-wheel)

A mesh node with the -wheel suffix will be imported as a child to a VehicleWheel3D node.

Rename Tool

Rename object and its collisions.

Export

Export objects and collections to Godot or Disk.

- Add a folder path.
- Select the objects or collections.
- Hit export.

Support

Join our Discord server to stay updated.

Other Addons

Other addons you might like.

Become an Affiliate

Interested in becoming an affiliate partner?

We are actively seeking individuals who are passionate about our products and are eager to spread the word. As an affiliate, you'll have the opportunity to earn a commission on sale that comes from your referrals. If this interests you, we'd love to hear from you. Please contact us on Discord to discuss this opportunity further. We look forward to the possibility of welcoming you to our affiliate program.

Discord DM: karan.b3dhub