# Collision
Auto and custom collision to the selected object(s).

# Box
Collision will create based on the bounding box of the selection.
# Object mode

# Edit mode
- Select vertices to add box collision

# Custom SHIFT + LMB
NOTE
- Needs custom box object(s).
- Select the custom box object(s).
- Select the object for which you want to make collision.

# Capsule
Collision will create based on the bounding box and depth of the selection.
# Object mode

# Edit mode
- Select vertices to add capsule collision

# Custom SHIFT + LMB
NOTE
- Needs custom capsule object(s).
- Select the custom capsule object(s).
- Select the object for which you want to make collision.

# Sphere
Collision will create based on the bounding box of the selection.
# Object mode

# Edit mode
- Select vertices to add sphere collision

# Custom SHIFT + LMB
NOTE
- Needs custom sphere(8 segment) object(s).
- Select the custom sphere object(s).
- Select the object for which you want to make collision.

# Cylinder
Collision will create based on the bounding box and depth of the selection.
# Object mode

# Edit mode
- Select vertices to add cylinder collision

# Custom SHIFT + LMB
NOTE
- Needs custom cylinder object(s).
- Select the custom cylinder object(s).
- Select the object for which you want to make collision.

# Convex
Collision will create based on the selection.
# Object mode

# Edit mode
- Select vertices to add convex hull

# Custom SHIFT + LMB
NOTE
- Needs custom convex object(s).
- Select the custom convex object(s).
- Select the object for which you want to make collision.

# Convex VHACD
