# Collision
Auto and custom collision to the selected object(s).
# Box
Collision will create based on the bounding box of the selection.
# Object mode
# Edit mode
- Select vertices to add box collision
# Custom SHIFT + LMB
NOTE
- Needs custom box object(s).
- Select the custom box object(s).
- Select the object for which you want to make collision.
# Capsule
Collision will create based on the bounding box and depth of the selection.
# Object mode
# Edit mode
- Select vertices to add capsule collision
# Custom SHIFT + LMB
NOTE
- Needs custom capsule object(s).
- Select the custom capsule object(s).
- Select the object for which you want to make collision.
# Sphere
Collision will create based on the bounding box of the selection.
# Object mode
# Edit mode
- Select vertices to add sphere collision
# Custom SHIFT + LMB
NOTE
- Needs custom sphere(8 segment) object(s).
- Select the custom sphere object(s).
- Select the object for which you want to make collision.
# Cylinder
Collision will create based on the bounding box and depth of the selection.
# Object mode
# Edit mode
- Select vertices to add cylinder collision
# Custom SHIFT + LMB
NOTE
- Needs custom cylinder object(s).
- Select the custom cylinder object(s).
- Select the object for which you want to make collision.
# Convex
Collision will create based on the selection.
# Object mode
# Edit mode
- Select vertices to add convex hull
# Custom SHIFT + LMB
NOTE
- Needs custom convex object(s).
- Select the custom convex object(s).
- Select the object for which you want to make collision.