# Component
Create component such as Navmesh, Rigid body etc.
# Navmesh
Create navigation (-navmesh)
A mesh node with the -navmesh
suffix will be converted to a navigation mesh. The original Mesh object will be removed at import-time.
# Occluder
Create Occluder (-occonly)
If a mesh is imported with the -occ
suffix an Occluder3D (opens new window) node will be created based on the geometry of the mesh, it does not replace the mesh. A mesh node with the -occonly
suffix will be converted to an Occluder3D (opens new window) on import.
# Rigid Body
Rigid Body (-rigid)
A mesh node with the -rigid
suffix will be imported as a RigidBody3D (opens new window).
# Vehicle Body
Create a VehicleBody (-vehicle)
A mesh node with the -vehicle
suffix will be imported as a child to a VehicleBody3D (opens new window) node.
# Vehicle Wheel
Create a VehicleWheel (-wheel)
A mesh node with the -wheel
suffix will be imported as a child to a VehicleWheel3D (opens new window) node.