Introduction

Blender-to-Unreal is a Blender addon that exports objects, animations, collisions, sockets, and LODs to Unreal Engine. It is designed to be simple and easy to use. You can export your models to Unreal Engine with just a few clicks. This addon is perfect for game developers, architects, and 3D artists who want to export their models to Unreal Engine. Get Blender-to-Unreal today and start exporting your models to Unreal Engine with ease!

Why to choose Blender-to-Unreal?

Blender-to-Unreal vs Others

FeaturesBlender-to-UnrealOthers
Object Export
Collection Export
Collision Export
Socket Export
LOD Export
Animation Export
Rename Tool
Edge Decal Tool
Vehicle Rigging
Export to Unreal
Export to Disk
Clean UI/UX

Collision

Add auto and custom collision.

Collision types panel in addon interface

Box

Box collision will create based on the bounding box of the selection.

Creating box collision from object bounds
Editing box collision in edit mode
Custom box collision from selected faces

Capsule

Capsule collision will create based on the bounding box and the depth of the selection.

Creating capsule collision from object bounds
Editing capsule collision in edit mode
Custom capsule collision from selected faces

Sphere

Sphere collision will create based on the bounding box of the selection.

Creating sphere collision from object bounds
Editing sphere collision in edit mode
Custom sphere collision from selected faces

Cylinder

Cylinder collision will create based on the bounding box and the depth of the selection.

Creating cylinder collision from object bounds
Editing cylinder collision in edit mode

Convex

Convex collision will create based on the selection.

Creating convex collision from object mesh
Editing convex collision in edit mode
Custom convex collision from selected geometry
Automatic convex decomposition using V-HACD

Socket

Add socket to the selected objects.

Socket creation panel in addon interface

Mesh

Mesh socket will create in the 3d cursor location.

Creating mesh socket at cursor location
Positioning socket in edit mode
Custom socket attached to mesh surface

LOD

Create, Update, and Preset LODs.

LOD management panel in addon interface

Create

Create LODs for the selected objects.

Creating LOD levels for selected objects

Update

Update LODs for the selected objects.

Updating existing LOD levels with new settings

Preset

Preset LODs for future use.

Saving and loading LOD presets for reuse

Rename Tool

Rename objects and its Collisions and LODs.

Renaming objects with collisions and LODs automatically

Vehicle Rigging

You need a vehicle body and wheels named 'Wheel' parented to it. You can load them manually if the names don't match, or use the Load Vehicle Wheels operator. Once loaded, just press the Rig operator. The bones will be added to the object's origin.

Note: The vehicle body needs to be facing in the +X axis.

Automatically rigging vehicle with wheel bones

Export

Export objects and collections to Unreal or Disk.

- Add a folder path.
- Select the objects or collections.
- Hit export.

Exporting objects to Unreal Engine with collisions and LODs

Support

Join our Discord server to stay updated.

Other Addons

Other addons you might like.

Quick BakerMegascans Bridge v2Quick Measure v2Knife CircleQuick DecalQuick InterfaceCamera PreviewQuick ThemeQuick ReplaceBlender to UnityBlender to UnrealBlender to GodotBlender to Game Engine (Unity, Unreal & Godot) Bundle

Become an Affiliate

Interested in becoming an affiliate partner?

We are actively seeking individuals who are passionate about our products and are eager to spread the word. As an affiliate, you'll have the opportunity to earn a commission on sale that comes from your referrals. If this interests you, we'd love to hear from you. Please contact us on Discord to discuss this opportunity further. We look forward to the possibility of welcoming you to our affiliate program.

Discord DM: karan.b3dhub