# Collision
Auto and custom collision to the selected object(s).
# Box
Collision will create based on the bounding box of the selection.
# Object mode
# Edit mode
- Select vertices to add box collision
# Custom SHIFT + LMB
NOTE
- Need custom box object(s).
- Select the custom box object(s).
- Select the object for which you want to make collision.
# Capsule
Collision will create based on the bounding box and depth of the selection.
# Object mode
# Edit mode
- Select vertices to add capsule collision
# Custom SHIFT + LMB
NOTE
- Need custom capsule object(s).
- Select the custom capsule object(s).
- Select the object for which you want to make collision.
# Sphere
Collision will create based on the bounding box of the selection.
# Object mode
# Edit mode
- Select vertices to add sphere collision
# Custom SHIFT + LMB
NOTE
- Need custom sphere(8 segment) object(s).
- Select the custom sphere object(s).
- Select the object for which you want to make collision.
# Cylinder
Collision will create based on the bounding box and depth of the selection.
# Object mode
# Redo
Change the cylinder collision segments for precision.
# Edit mode
- Select vertices to add cylinder collision
# Convex
Collision will create based on the selection.
# Object mode
V-HACD Enabled
# Edit mode
- Select vertices to add convex hull
# Custom SHIFT + LMB
NOTE
- Need custom convex object(s).
- Select the custom convex object(s).
- Select the object for which you want to make collision.