# Preference

# General

# Prefix

Add and Change the prefix of Static Meshes, Skeletal Meshes, Collisions, Lods, Meterials, Textures.

  • SM prefix will add to Static Meshes, Collisions, Sockets and Lods.

    • Suzanne = SM_Suzanne
    • UCX_Suzanne = UCX_SM_Suzanne
    • UBX_Suzanne = UBX_SM_Suzanne
    • UCP_Suzanne = UCP_SM_Suzanne
    • USP_Suzanne = USP_SM_Suzanne
    • Suzanne_LOD1 = SM_Suzanne_LOD1
  • SKM prefix will add to Skeletal Meshes.

    • Armature = SKM_Armature
  • T prefix will add to Material Textures.

    • Texture = T_Texture
  • M prefix will add to Materials.

    • Material = M_Material

# Collision

Change the color of the collision objects.

UCX_Collision material for the Convex collision.

UCB_Collision material for the Box collision.

USP_Collision material for the Sphere collision.

UCP_Collision material for the Capsule collision.

# V-HACD

REQUIRE

  • Windows operating system.
  • Version 2 of V-HACD executable.

  • Extract the V-HACD executable from the zip/Blender-to-Unreal/resouce/V-HACD/VHACD_v2.exe
  • Locate the executable path then the parameters will available.

Parameter Description Range Default
Voxel Resolution Maximum number of voxels generated during the voxelization stage 10000 - 64000000 100000
Clipping Depth Maximum number of clipping stages. During each split stage, all the model parts (with a concavity higher than the user defined threshold) are clipped according the "best" clipping plane 1 - 32 20
Concavity Maximum allowed concavity 0.0 - 1.0 0.0025
Plane Downsample Controls the granularity for the "best" clipping plane 1 - 16 4
Hull Downsample Precision of the convex-hull generation process during the clipping plane selection stage 1 - 16 4
Alpha Bias toward clipping along symmetry planes 0.0 - 1.0 0.05
Beta Bias toward clipping along revolution axes 0.0 - 1.0 0.05
Gamma Maximum allowed concavity during the merge stage 0.0 - 1.0 0.00125
Normalise Normalize the mesh before applying the convex decomposition Bool False
Shrinkwrap Shrinkwrap hull to source mesh. Bool False
Mode Approximate convex decomposition mode Enum Voxel
Hull Vertices Maximum number of vertices per convex-hull 4 - 1024 32
Hull Volume Minimum volume to add vertices to convex-hulls 0.0 - 0.01 0.0001

# Path

Choose the export path.

# Export to Disk

# Export to Unreal

# Export to Both


# Export

Change the FBX settings.

Last Updated: 7/13/2022, 1:46:24 PM