# Preference
# General
# Prefix
Add and Change the prefix of Static Meshes, Skeletal Meshes, Collisions, Lods, Meterials, Textures.
SM
prefix will add to Static Meshes, Collisions, Sockets and Lods.Suzanne
=SM_Suzanne
UCX_Suzanne
=UCX_SM_Suzanne
UBX_Suzanne
=UBX_SM_Suzanne
UCP_Suzanne
=UCP_SM_Suzanne
USP_Suzanne
=USP_SM_Suzanne
Suzanne_LOD1
=SM_Suzanne_LOD1
SKM
prefix will add to Skeletal Meshes.Armature
=SKM_Armature
T
prefix will add to Material Textures.Texture
=T_Texture
M
prefix will add to Materials.Material
=M_Material
# Collision
Change the color of the collision objects.
UCX_Collision
material for the Convex collision.
UCB_Collision
material for the Box collision.
USP_Collision
material for the Sphere collision.
UCP_Collision
material for the Capsule collision.
# V-HACD
REQUIRE
- Windows operating system.
- Version 2 of V-HACD executable.
- Extract the V-HACD executable from the zip/Blender-to-Unreal/resouce/V-HACD/VHACD_v2.exe
- Locate the executable path then the parameters will available.
Parameter | Description | Range | Default |
---|---|---|---|
Voxel Resolution | Maximum number of voxels generated during the voxelization stage | 10000 - 64000000 | 100000 |
Clipping Depth | Maximum number of clipping stages. During each split stage, all the model parts (with a concavity higher than the user defined threshold) are clipped according the "best" clipping plane | 1 - 32 | 20 |
Concavity | Maximum allowed concavity | 0.0 - 1.0 | 0.0025 |
Plane Downsample | Controls the granularity for the "best" clipping plane | 1 - 16 | 4 |
Hull Downsample | Precision of the convex-hull generation process during the clipping plane selection stage | 1 - 16 | 4 |
Alpha | Bias toward clipping along symmetry planes | 0.0 - 1.0 | 0.05 |
Beta | Bias toward clipping along revolution axes | 0.0 - 1.0 | 0.05 |
Gamma | Maximum allowed concavity during the merge stage | 0.0 - 1.0 | 0.00125 |
Normalise | Normalize the mesh before applying the convex decomposition | Bool | False |
Shrinkwrap | Shrinkwrap hull to source mesh. | Bool | False |
Mode | Approximate convex decomposition mode | Enum | Voxel |
Hull Vertices | Maximum number of vertices per convex-hull | 4 - 1024 | 32 |
Hull Volume | Minimum volume to add vertices to convex-hulls | 0.0 - 0.01 | 0.0001 |
# Path
Choose the export path.
# Export to Disk
# Export to Unreal
# Export to Both
# Export
Change the FBX settings.
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