Groups
Group is a container for high and low poly objects.
Add
Add a new Group
to the active BakeGroup
by pressing the +
operator.
Add a new Group
from selected objects based on suffix by holding SHIFT
and pressing +
operator.
Add a new Group
from selected objects by holding CTRL
and pressing +
operator.
Load
Load group of high and low poly objects by pressing Load
operator.
Select
Select a group from the dropdown menu.
Remove
Remove the active Group
by pressing the -
operator.
Remove all the groups by holding SHIFT
and pressing -
operator.
High Poly
WARNING
- High poly objects should have
_high
suffix. - If there are multiple high poly objects, then the suffix should be
_high.001
,_high.002
etc.
Add
Add a new high poly object to the active Group
by pressing the +
operator.
- Select the high poly object
Add selected objects to the active Group
by holding SHIFT
and pressing +
operator.
Remove
Remove the high poly object from the active Group
by pressing the -
operator.
Remove all the high poly objects from the active Group
by holding SHIFT
and pressing -
operator.
Low Poly
TIP
- Low poly object doesn't require
_low
suffix.
Add
Add a new low poly object to the active Group
by pressing the +
operator.
- Select the low poly object
Add selected objects to the active Group
by holding SHIFT
and pressing +
operator.
Remove
Remove the low poly object from the active Group
by pressing the -
operator.
Remove all the low poly objects from the active Group
by holding SHIFT
and pressing -
operator.
Cage
Extrusion
Inflate the cage object by the specified distance for baking. This helps matching to points nearer to the outside of the high poly objects meshes.
- Min
0.0
- Default
0.10
TIP
Extrude multiple cage objects by holding ALT
Ray Distance
The maximum ray distance for matching points between the low poly and high poly objects, If zero, there is no limit.
- Min
0 m
- Max
1 m
- Default
0 m