Maps

Add
- Add maps to the active
BakeGroup.

Material ID
To bake material ID map, it requires vertex color or color attribute named VertexColor.
- Go to edit mode.
Vertex Colorpanel will appear.

- Select
VertsorFacesto assign color. - Click the paint icon to assign color.
Preset
Select preset from the dropdown menu.

Add preset of the maps by pressing + operator.

Remove preset of the maps by pressing - operator.

Preview
To preview map click the screen icon.


WARNING
Works with cycles engine
Remove
- Remove the map by pressing the
xoperator.

