Maps

Add
- Add maps to the active 
BakeGroup. 

Material ID
To bake material ID map, it requires vertex color or color attribute named VertexColor.
- Go to edit mode.
 Vertex Colorpanel will appear.

- Select 
VertsorFacesto assign color. - Click the paint icon to assign color.
 
Preset
Select preset from the dropdown menu.

Add preset of the maps by pressing + operator.

Remove preset of the maps by pressing - operator.

Preview
To preview map click the screen icon.


WARNING
Works with cycles engine
Remove
- Remove the map by pressing the 
xoperator. 

