Workflow

Object Bake

Add the BakeGroup by pressing the + operator.

Add a new Object to the active BakeGroup by pressing the + operator.

  • Select the object(s).

Add maps to the active BakeGroup.

Bake the active BakeGroup by pressing the Bake operator.

WARNING

  • Object(s) must have a material assigned.
  • The material must have a Principled BSDF shader.

High to Low Poly Bake

TIP

Add suffix _high to high poly object(s), e.g. Suzanne_high, Suzanne_high.001 etc.

Add the BakeGroup by pressing the + operator.

Add a new Group to the active BakeGroup by pressing the + operator.

Add a new high poly object to the active Group by pressing the + operator.

  • Select the high poly object.

Add a new low poly object to the active Group by pressing the + operator.

  • Select the low poly object.

Add maps to the active BakeGroup.

Bake the active BakeGroup by pressing the Bake operator.

WARNING

  • High poly object(s) must have a material assigned.
  • The material must have a Principled BSDF shader.
Last Updated:
Contributors: Karan Prakash