Workflow
Object Bake
Add the BakeGroup
by pressing the +
operator.
Add a new Object
to the active BakeGroup
by pressing the +
operator.
- Select the object(s).
Add maps to the active BakeGroup
.
Bake the active BakeGroup
by pressing the Bake
operator.
WARNING
- Object(s) must have a material assigned.
- The material must have a
Principled BSDF
shader.
High to Low Poly Bake
TIP
Add suffix _high
to high poly object(s), e.g. Suzanne_high
, Suzanne_high.001
etc.
Add the BakeGroup
by pressing the +
operator.
Add a new Group
to the active BakeGroup
by pressing the +
operator.
Add a new high poly object to the active Group
by pressing the +
operator.
- Select the high poly object.
Add a new low poly object to the active Group
by pressing the +
operator.
- Select the low poly object.
Add maps to the active BakeGroup
.
Bake the active BakeGroup
by pressing the Bake
operator.
WARNING
- High poly object(s) must have a material assigned.
- The material must have a
Principled BSDF
shader.